⤋ Learn how to play ⤋
Cards
Abilities

BLESS 
Increase the Attack of any card on the field by 3.

LIFEBLOOM 
Increase the HP of any card or player by 4.

EARTHQUAKE 
Damage all cards except this card for 2-3 damage.

VORTEX 
Directly damage the enemy player for 3-5.

INFERNO
Damage 2 random enemy cards, and this card, for 1-9 damage.

WHIRLWIND
Send any card on the field back to the owners hand.

BLIZZARD
Freeze any card for 1 turn. Frozen cant attack or evolve, and does no retaliation damage.

PSYBEAM
Swap the HP and Attack of any card on the field, then increase the HP of this card by the
difference.

PROVOKE 
Force the enemy to attack and target this card.

GUARD 
Immune to opponent direct ability targeting.

RUSH 
Can attack as soon as its summoned.

HATCH 
When hatch dies, it will transform into a random creature. Can also evolve into
any card of the same element.

GREED 
Draw 1 card, If you have no cards on the field, draw 2.

AEGIS 
Immune to all damage, breaks the first time any damage is taken.

BERSERKER 
Whenever this card takes any damage, it gains 4 Attack.

COMBUSTION 
Deal 6 damage to any card or player. Has a 20% chance to backfire and hit you directly.

HYDROBLAST 
Kills any card on the field with 8 or more HP.

REGROWTH 
On Death: Increase the HP of all your cards on the field by 3.

FORTIFY 
This card gains HP equal to 3x the amount of cards on the enemy field when summoned.

SHATTER 
On Death: Summons 2 Icecoobs.

WINDSEEKER 
Target any card on the field, then move that card's next evolution from your deck to your hand.
Draw if no valid evolution is found.

CURSE 
Reduce the Attack and HP of any card on the field by 2.

RETRIBUTION 
On Death: Damage every card on the enemy field for 4.

DIVINE EQUILIBRIUM 
Gain 1 extra mana for this turn only. Immune to ALL direct ability targeting.

SOUL REAPER 
When ANY other card dies, this cards Attack and HP increases by 1.

Zap 
When this card enters the battlefield or attacks directly, another random enemy is damaged for 2.
Rules
Gameplay
- You start with 60 HP, if this reaches 0, you lose.
- You start with 5 cards, every turn you draw another.
- You start with 1 mana, every turn you gain 1 maximum mana, up to 10.
- Every turn this mana refreshes back to full.
- Mana is used to play cards on the field.
- Once a card is on the field, it must wait one turn before attacking.
- Every turn, each of your cards on the field can attack an enemy card or the enemy player.
- Attacking an enemy card will damage the defending card, and cause retaliation damage back to the attacker.
- Cards are sent to the graveyard if they reach 0 HP.
- Utilize powerful abilities, elemental bonus damage, and evolutions.
- Overwhelm your opponent before they overwhelm you.
Play Cards
Place a card down onto the board, this will cost you mana equivelant to what you see on the card

Use Abilities
Abilities are generally triggered as soon as you lay a card on the board, if your ability requires a target a red target will appear, be sure to select either an enemy or friendly champion to inflict with the ability

Attack Opponent
Drag champions onto your opponent or opponent's cards in order to deal damage, you must kill your opponent to win the game
