⤋ Learn how to play ⤋
Cards
Abilities
![Bless](assets/img/Bless.webp)
BLESS ![Light Light](assets/img/Light.webp)
Increase the Attack of any card on the field by 3.
![Lifebloom](assets/img/Lifebloom.webp)
LIFEBLOOM ![Nature Nature](assets/img/Nature.webp)
Increase the HP of any card or player by 4.
![Earthquake](assets/img/Earthquake.webp)
EARTHQUAKE ![Earth Earth](assets/img/Earth.webp)
Damage all cards except this card for 2-3 damage.
![Vortex](assets/img/Vortex.webp)
VORTEX ![Water Water](assets/img/Water.webp)
Directly damage the enemy player for 3-5.
![Inferno](assets/img/Inferno.webp)
INFERNO
Damage 2 random enemy cards, and this card, for 1-7 damage.
![Whirlwind](assets/img/Whirlwind.webp)
WHIRLWIND
Send any card on the field back to the owners hand.
![Blizzard](assets/img/Blizzard.webp)
BLIZZARD
Freeze any card for 1 turn. Frozen cant attack or evolve, and does no retaliation damage.
![Psybeam](assets/img/Psybeam.webp)
PSYBEAM
Swap the HP and Attack of any card on the field, then increase the HP of this card by the
difference.
![Provoke](assets/img/Provoke.webp)
PROVOKE ![Normal Normal](assets/img/Normal.webp)
Force the enemy to attack and target this card.
![Guard](assets/img/Guard.webp)
GUARD ![Normal Normal](assets/img/Normal.webp)
Immune to opponent direct ability targeting.
![Rush](assets/img/Rush.webp)
RUSH ![Normal Normal](assets/img/Normal.webp)
Can attack as soon as its summoned.
![Hatch](assets/img/Hatch.webp)
HATCH ![Normal Normal](assets/img/Normal.webp)
When hatch dies, it will transform into a random creature. Can also evolve into
any card of the same element.
![Greed](assets/img/Greed.webp)
GREED ![Normal Normal](assets/img/Normal.webp)
Draw 1 card, If you have no cards on the field, draw 2.
![Aegis](assets/img/Aegis.webp)
AEGIS ![Normal Normal](assets/img/Normal.webp)
Immune to all damage, breaks the first time any damage is taken.
![Berserker](assets/img/Berserker.webp)
BERSERKER ![Normal Normal](assets/img/Normal.webp)
Whenever this card takes any damage, it gains 4 Attack.
![Combustion](assets/img/Combustion.webp)
COMBUSTION ![Fire Fire](assets/img/Fire.webp)
Deal 6 damage to any card or player. Has a 20% chance to backfire and hit you directly.
![Hydroblast](assets/img/Hydroblast.webp)
HYDROBLAST ![Water Water](assets/img/Water.webp)
Kills any card on the field with 8 or more HP.
![Regrowth](assets/img/Regrowth.webp)
REGROWTH ![Nature Nature](assets/img/Nature.webp)
On Death: Increase the HP of all your cards on the field by 3.
![Fortify](assets/img/Fortify.webp)
FORTIFY ![Earth Earth](assets/img/Earth.webp)
This card gains HP equal to 3x the amount of cards on the enemy field when summoned.
![Shatter](assets/img/Shatter.webp)
SHATTER ![Ice Ice](assets/img/Ice.webp)
On Death: Summons 2 Icecoobs.
![Windseeker](assets/img/Windseeker.webp)
WINDSEEKER ![Air Air](assets/img/Air.webp)
Target any card on the field, then move that card's next evolution from your deck to your hand.
Draw if no valid evolution is found.
![Curse](assets/img/Curse.webp)
CURSE ![Dark Dark](assets/img/Dark.webp)
Reduce the Attack and HP of any card on the field by 2.
![Retribution](assets/img/Retribution.webp)
RETRIBUTION ![Light Light](assets/img/Light.webp)
On Death: Damage every card on the enemy field for 4.
![Divine Equilibrium](assets/img/DivineEquilibrium.webp)
DIVINE EQUILIBRIUM ![Light Light](assets/img/Light.webp)
Gain 1 extra mana for this turn only. Immune to ALL direct ability targeting.
![Soul Reaper](assets/img/SoulReaper.webp)
SOUL REAPER ![Death Death](assets/img/Death.webp)
When ANY other card dies, this cards Attack and HP increases by 1.
![Zap](assets/img/Zap.webp)
Zap ![Lightning Lightning](assets/img/Lightning.webp)
When this card enters the battlefield or attacks directly, another random enemy is damaged for 2.
![Wildfire](assets/img/Wildfire.webp)
WILDFIRE ![Fire Fire](assets/img/Fire.webp)
When you play a card, deal 1 damage to a random enemy Champion.
![Tsunami](assets/img/Tsunami.webp)
Tsunami ![Water Water](assets/img/Water.webp)
Deal 3 damage to any card on the field, then 1 damage to the rest of that field.
![Equality](assets/img/Equality.webp)
Equality ![Nature Nature](assets/img/Nature.webp)
On Death: Heal the lowest health player for 12.
![Raise Dead](assets/img/RaiseDead.webp)
Raise Dead ![Death Death](assets/img/Death.webp)
Lose 6 life then resurrect the top card on your Graveyard.
![Supercharge](assets/img/Supercharge.webp)
Supercharge ![Lightning Lightning](assets/img/Lightning.webp)
If you have 10 or more cards in hand before casting this card, it enters the field with doubled
stats and Rush.
![Quantum Shift](assets/img/QuantumShift.webp)
Quantum Shift ![Cosmic Cosmic](assets/img/Cosmic.webp)
Swap this card with an enemy card on the field.
![Singularity](assets/img/Singularity.webp)
Singularity ![Cosmic Cosmic](assets/img/Cosmic.webp)
Destroy all cards in on your field, this card gets +4/+4 for each card destroyed.
Rules
Gameplay
- You start with 60 HP, if this reaches 0, you lose.
- You start with 5 cards, every turn you draw another.
- You start with 1 mana, every turn you gain 1 maximum mana, up to 10.
- Every turn this mana refreshes back to full.
- Mana is used to play cards on the field.
- Once a card is on the field, it must wait one turn before attacking.
- Every turn, each of your cards on the field can attack an enemy card or the enemy player.
- Attacking an enemy card will damage the defending card, and cause retaliation damage back to the attacker.
- Cards are sent to the graveyard if they reach 0 HP.
- Utilize powerful abilities, elemental bonus damage, and evolutions.
- Overwhelm your opponent before they overwhelm you.
Play Cards
Place a card down onto the board, this will cost you mana equivelant to what you see on the card
![img](assets/img/others/roadmap_img.webp)
Use Abilities
Abilities are generally triggered as soon as you lay a card on the board, if your ability requires a target a red target will appear, be sure to select either an enemy or friendly champion to inflict with the ability
![img](assets/img/others/roadmap_img.webp)
Attack Opponent
Drag champions onto your opponent or opponent's cards in order to deal damage, you must kill your opponent to win the game
![img](assets/img/others/roadmap_img.webp)