Online collectible card game with cards you own

The first true digital trading card game.

⤋ Learn how to play ⤋

Cards

Abilities

Bless

BLESS Light

Increase the Attack of any card on the field by 3.

Lifebloom

LIFEBLOOM Nature

Increase the HP of any card or player by 4.

Earthquake

EARTHQUAKE Earth

Damage all cards except this card for 2-3 damage.

Vortex

VORTEX Water

Directly damage the enemy player for 3-5.

Inferno

INFERNO Fire

Damage 2 random enemy cards, and this card, for 1-7 damage.

Whirlwind

WHIRLWIND Air

Send any card on the field back to the owners hand.

Blizzard

BLIZZARD Ice

Freeze any card for 1 turn. Frozen cant attack or evolve, and does no retaliation damage.

Psybeam

PSYBEAM Dark

Swap the HP and Attack of any card on the field, then increase the HP of this card by the difference.

Provoke

PROVOKE Normal

Force the enemy to attack and target this card.

Guard

GUARD Normal

Immune to opponent direct ability targeting.

Rush

RUSH Normal

Can attack as soon as its summoned.

Hatch

HATCH Normal

When hatch dies, it will transform into a random creature. Can also evolve into any card of the same element.

Greed

GREED Normal

Draw 1 card, If you have no cards on the field, draw 2.

Aegis

AEGIS Normal

Immune to all damage, breaks the first time any damage is taken.

Berserker

BERSERKER Normal

Whenever this card takes any damage, it gains 4 Attack.

Combustion

COMBUSTION Fire

Deal 6 damage to any card or player. Has a 20% chance to backfire and hit you directly.

Hydroblast

HYDROBLAST Water

Kills any card on the field with 8 or more HP.

Regrowth

REGROWTH Nature

On Death: Increase the HP of all your cards on the field by 3.

Fortify

FORTIFY Earth

This card gains HP equal to 3x the amount of cards on the enemy field when summoned.

Shatter

SHATTER Ice

On Death: Summons 2 Icecoobs.

Windseeker

WINDSEEKER Air

Target any card on the field, then move that card's next evolution from your deck to your hand. Draw if no valid evolution is found.

Curse

CURSE Dark

Reduce the Attack and HP of any card on the field by 2.

Retribution

RETRIBUTION Light

On Death: Damage every card on the enemy field for 4.

Divine Equilibrium

DIVINE EQUILIBRIUM Light

Gain 1 extra mana for this turn only. Immune to ALL direct ability targeting.

Soul Reaper

SOUL REAPER Death

When ANY other card dies, this cards Attack and HP increases by 1.

Zap

Zap Lightning

When this card enters the battlefield or attacks directly, another random enemy is damaged for 2.

Wildfire

WILDFIRE Fire

When you play a card, deal 1 damage to a random enemy Champion.

Tsunami

Tsunami Water

Deal 3 damage to any card on the field, then 1 damage to the rest of that field.

Equality

Equality Nature

On Death: Heal the lowest health player for 12.

Raise Dead

Raise Dead Death

Lose 6 life then resurrect the top card on your Graveyard.

Supercharge

Supercharge Lightning

If you have 10 or more cards in hand before casting this card, it enters the field with doubled stats and Rush.

Quantum Shift

Quantum Shift Cosmic

Swap this card with an enemy card on the field.

Singularity

Singularity Cosmic

Destroy all cards in on your field, this card gets +4/+4 for each card destroyed.

Rules

Gameplay

  • You start with 60 HP, if this reaches 0, you lose.
  • You start with 5 cards, every turn you draw another.
  • You start with 1 mana, every turn you gain 1 maximum mana, up to 10.
  • Every turn this mana refreshes back to full.
  • Mana is used to play cards on the field.
  • Once a card is on the field, it must wait one turn before attacking.
  • Every turn, each of your cards on the field can attack an enemy card or the enemy player.
  • Attacking an enemy card will damage the defending card, and cause retaliation damage back to the attacker.
  • Cards are sent to the graveyard if they reach 0 HP.
  • Utilize powerful abilities, elemental bonus damage, and evolutions.
  • Overwhelm your opponent before they overwhelm you.

Play Cards

Place a card down onto the board, this will cost you mana equivelant to what you see on the card

img

Use Abilities

Abilities are generally triggered as soon as you lay a card on the board, if your ability requires a target a red target will appear, be sure to select either an enemy or friendly champion to inflict with the ability

img

Attack Opponent

Drag champions onto your opponent or opponent's cards in order to deal damage, you must kill your opponent to win the game

img

JOIN THE COMMUNITY

Join our Discord community and learn more

join discord