Abilities
Discover the game-changing powers that shape the battlefield in Champions TCG
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Aegis
Immune to all Damage, breaks the first time any Damage is taken.
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Afterlife
On Death: Summon (x) Fonteria.
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Armored
Damage this Card takes is reduced by (x)
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Arson
Damage a random friendly Card for 3, draw a Card.
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Berserker
When this Card takes Damage, it gains (x) attack. (Default 4)
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Bless
Increase the attack of any Card by (x). (Default 3)
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Blizzard
Freeze any Card for 1 turn. Frozen Cards cant attack or evolve, and do no retaliation Damage.
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Blossom
If you have ever had 4 or more Mana, this Card's base stats are permanently doubled.
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Combustion
Deal 6 Damage to anything, you take 6 Damage.
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Curse
Reduce the Attack and HP of any Card by (x). (Default 2)
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Death Wish
Lose 60 Life, Play your entire hand for no mana cost, Draw 9.
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Deep Freeze
Enemy Player cant draw or play any Cards next turn.
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Devolve
Evolve a Card back 1 Evolution
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Die
If you have more than 10 HP remaining, this Card dies when it enters the field.
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Divine Equilibrium
Gain 1 extra mana for this turn. Immune to all direct ability targeting.
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Divine Protection
You cant take direct Player Damage until your next turn.
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Double Strike
This Card can attack an additional time.
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Earthquake
Damage all Cards except this Card for (x). (Default 2)
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Elemental Aegis
When this Card enters the field, it gains a stack of Aegis for each Card of the same Element on your field.
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Elemental Fury
This Card can attack an additional time for each other Card of the same Element on your field.
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Elemental Guard
While this Card is on the field, all Cards of this same Element on your field have Guard.
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Equality
On Death: Heal the lowest health Player for 12.
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Equip: Infinite Strike
Gives an ability to the targeted card.
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Equip: Lifesteal
Gives an ability to the targeted card.
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Equip: Light of Aldric
Gives an ability to the targeted card.
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Equip: Ocean's Wrath
Gives an ability to the targeted card.
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Equip: Provoke
Gives an ability to the targeted card.
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Equip: Retribution
Gives an ability to the targeted card.
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Equip: Rush
Gives an ability to the targeted card.
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Equip: Self Destruct
Gives an ability to the targeted card.
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Equip: Shatter
Gives an ability to the targeted card.
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Equip: Soul Reaper
Gives an ability to the targeted card.
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Equip: Wildfire
Gives an ability to the targeted card.
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Family
When Morris and Doris are on the field, Boris gains Rush, Rock Solid, and Infinite Strike.
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Fortify
This Card gains HP equal to the 3x the amount of Cards on the enemy field when summoned.
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Fungal Spores
Deal 5 Damage to all Cards with 5 HP or less.
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Genetic Split
After this Card deals direct Player Damage, it creates a random evolution based on your current hero.
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Graverobber
When this Card enters the Battlefield, move the top Card from your opponent's Graveyard to your Hand.
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Greed
Draw 1 Card, If you have no Cards on the field, draw 2.
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Guard
Immune to enemy direct ability targeting.
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Hagakure
At the end of your turn, destroy the highest attack enemy Champion with Life less than this Card's attack and put a random Lily into your Hand, then +2/+0 this Card.
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Harvest
Add a random Lily to your hand.
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Hatch
On Death: Summon a Hatchling. Can also evolve into any Card of the same Element.
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Hex
Turn any Card into a random Card with 3 HP or less.
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Holy War
While this Card is on the field, every Light Card on your field gains +4/+4, and Rush.
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Honk Honk
Play a horn, then lose the Game.
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Hydroblast
Deal 7 Damage to any Card on the field with 7 or more HP.
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Icicle
Deal (x) Damage to anything.
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Inferno
Damage (x) random enemy Cards, and this Card, for 1-7 Damage. (Default 2)
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Infinite Strike
This Card can attack again if it just attacked an enemy Card.
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Lifebloom
Increase the HP of any Card or any Player by (x). (Default 4)
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Lifesteal
This Card gains HP equal to the Damage it does.
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Light of Aldric
Whenever this card would die, ignore that death and reset it's stats. This only occurs once.
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Lucky Gust
Discard your hand and draw that many Cards +1.
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Mud Flood
Shuffle (x) Turdies into the enemies deck.
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Obliterate
Remove a Card and all copies of it from the Game.
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Ocean's Wrath
At the start of each of your turns: Summon a Dreadfin, Krakapuss, or Abyssalysk.
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Otherworldly
Buff all Cards on your field that match this Element, equal to the mana cost of this Card.
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Overkill
Extra Damage hits the enemy Player directly.
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Provoke
Force the enemy to attack and target this Card.
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Psybeam
Swap the HP and Attack of any Card, then increase the HP of this Card by the difference.
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Purify
Reset a target Card back to its base stats and prevent any of it's effects from triggering.
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Quantum Shift
Swap this Card with the lowest HP Card on the enemy field.
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Raise Dead
Lose (x) life, then resurrect the Card on top of your graveyard. (Default 6)
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Recruit
When this Card enters the field, Summon 2 Nortis.
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Regrowth
On Death: Increase the HP of all your Cards on the field, and yourself, by (x). (Default 3)
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Retribution
On Death: Damage every Card on the enemy field for (x). (Default 4)
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Revitalize
Every time this Card attacks the enemy Player, you gain 1 mana.
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Rising Waters
Gains +1/+1 whenever any Card enters the field.
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Rock Solid
Immune to retaliation Damage.
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Rush
Can attack as soon as it's summoned.
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Sand Storm
Blind all Cards on the enemy field for one turn, they cannot attack.
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Self Destruct
At the start of each turn: Damage both Players for (x).
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Shatter
On Death: Summons 2 Icecoobs.
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Shrouded
This Card cannot be directly targeted or attacked until it attacks the first time.
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Shy
When this Card takes any non fatal Damage, it's returned to your Hand.
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Singularity
After one full turn: Destroy all Cards on the field, this Card gets +4/+4 for each Card destroyed.
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Slay
Kill a Damaged Card.
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Smoldering
On Death: Summon 3 Luci's.
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Soul Reaper
When any other Card dies, this Card gains (x) Attack and HP. (Default 1)
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Steal
Draw the top Card of the enemy deck.
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Storm Caller
When this Card attacks, all Air Cards on your field gain +(x)/+(x)
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Supercharge
If you have 10 or more Cards in your hand, this Card summons with double stats and Rush.
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Tempest
When this Card enters the field, return all other friendly Cards to your hand, it then gains +1/+2 for each Card returned.
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Thunder Bolt
Deal (x) Damage to the enemy Player for each Card they have on the field.
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Time Warp
Force a Card to evolve (x) times.
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Tsunami
Deal 3 Damage to any Card on the field, then 1 Damage to the rest of that field.
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Typhoon
Every enemy including enemy Player takes 8 Damage.
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Vortex
Directly Damage the enemy Player for (x). (Default 4)
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Wealth Tax
Each Player takes Damage equal to the amount of Cards in their hand.
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Whirlwind
Send any Card with (x) HP or less back to the owners hand. (Default 5)
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Wildfire
When you play a Card, deal (x) Damage to a random enemy Card. If there is no enemy Cards, deal Damage to opponents instead. (Default 1)
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Windseeker
Draw the targets next evolution from your deck if possible, otherwise, just draw a Card.
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Yeet!
Discard a Card from your hand to deal (x) Damage to the enemy Player.
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Zap
When this Card is summoned or attacks, 2 random enemy Cards or Players are Damaged for 2, also zaps Cards that attack it.