Abilities
Discover the game-changing powers that shape the battlefield in Champions TCG
Aegis
Immune to all Damage, breaks the first time any Damage is taken.
Afterlife
On Death: Summon (x) Fonteria.
Armored
Damage this Card takes is reduced by (x)
Arson
Damage a random friendly Card for 3, draw a Card.
Berserker
When this Card takes Damage, it gains (x) attack. (Default 4)
Bless
Increase the attack of any Card by (x). (Default 3)
Blizzard
Freeze any Card for 1 turn. Frozen Cards cant attack or evolve, and do no retaliation Damage.
Blossom
If you have ever had 4 or more Mana, this Card's base stats are permanently doubled.
Combustion
Deal 6 Damage to anything, you take 6 Damage.
Curse
Reduce the Attack and HP of any Card by (x). (Default 2)
Death Wish
Lose 60 Life, Play your entire hand for no mana cost, Draw 9.
Deep Freeze
Enemy Player cant draw or play any Cards next turn.
Devolve
Evolve a Card back 1 Evolution
Die
If you have more than 10 HP remaining, this Card dies when it enters the field.
Divine Equilibrium
Gain 1 extra mana for this turn. Immune to all direct ability targeting.
Divine Protection
You cant take direct Player Damage until your next turn.
Double Strike
This Card can attack an additional time.
Earthquake
Damage all Cards except this Card for (x). (Default 2)
Elemental Aegis
When this Card enters the field, it gains a stack of Aegis for each Card of the same Element on your field.
Elemental Fury
This Card can attack an additional time for each other Card of the same Element on your field.
Elemental Guard
While this Card is on the field, all Cards of this same Element on your field have Guard.
Equality
On Death: Heal the lowest health Player for 12.
Equip: Infinite Strike
Gives an ability to the targeted card.
Equip: Lifesteal
Gives an ability to the targeted card.
Equip: Light of Aldric
Gives an ability to the targeted card.
Equip: Ocean's Wrath
Gives an ability to the targeted card.
Equip: Provoke
Gives an ability to the targeted card.
Equip: Retribution
Gives an ability to the targeted card.
Equip: Rush
Gives an ability to the targeted card.
Equip: Self Destruct
Gives an ability to the targeted card.
Equip: Shatter
Gives an ability to the targeted card.
Equip: Soul Reaper
Gives an ability to the targeted card.
Equip: Wildfire
Gives an ability to the targeted card.
Family
When Morris and Doris are on the field, Boris gains Rush, Rock Solid, and Infinite Strike.
Fortify
This Card gains HP equal to the 3x the amount of Cards on the enemy field when summoned.
Fungal Spores
Deal 5 Damage to all Cards with 5 HP or less.
Genetic Split
After this Card deals direct Player Damage, it creates a random evolution based on your current hero.
Graverobber
When this Card enters the Battlefield, move the top Card from your opponent's Graveyard to your Hand.
Greed
Draw 1 Card, If you have no Cards on the field, draw 2.
Guard
Immune to enemy direct ability targeting.
Hagakure
At the end of your turn, destroy the highest attack enemy Champion with Life less than this Card's attack and put a random Lily into your Hand, then +2/+0 this Card.
Harvest
Add a random Lily to your hand.
Hatch
On Death: Summon a Hatchling. Can also evolve into any Card of the same Element.
Hex
Turn any Card into a random Card with 3 HP or less.
Holy War
While this Card is on the field, every Light Card on your field gains +4/+4, and Rush.
Honk Honk
Play a horn, then lose the Game.
Hydroblast
Deal 7 Damage to any Card on the field with 7 or more HP.
Icicle
Deal (x) Damage to anything.
Inferno
Damage (x) random enemy Cards, and this Card, for 1-7 Damage. (Default 2)
Infinite Strike
This Card can attack again if it just attacked an enemy Card.
Lifebloom
Increase the HP of any Card or any Player by (x). (Default 4)
Lifesteal
This Card gains HP equal to the Damage it does.
Light of Aldric
Whenever this card would die, ignore that death and reset it's stats. This only occurs once.
Lucky Gust
Discard your hand and draw that many Cards +1.
Mud Flood
Shuffle (x) Turdies into the enemies deck.
Obliterate
Remove a Card and all copies of it from the Game.
Ocean's Wrath
At the start of each of your turns: Summon a Dreadfin, Krakapuss, or Abyssalysk.
Otherworldly
Buff all Cards on your field that match this Element, equal to the mana cost of this Card.
Overkill
Extra Damage hits the enemy Player directly.
Provoke
Force the enemy to attack and target this Card.
Psybeam
Swap the HP and Attack of any Card, then increase the HP of this Card by the difference.
Purify
Reset a target Card back to its base stats and prevent any of it's effects from triggering.
Quantum Shift
Swap this Card with the lowest HP Card on the enemy field.
Raise Dead
Lose (x) life, then resurrect the Card on top of your graveyard. (Default 6)
Recruit
When this Card enters the field, Summon 2 Nortis.
Regrowth
On Death: Increase the HP of all your Cards on the field, and yourself, by (x). (Default 3)
Retribution
On Death: Damage every Card on the enemy field for (x). (Default 4)
Revitalize
Every time this Card attacks the enemy Player, you gain 1 mana.
Rising Waters
Gains +1/+1 whenever any Card enters the field.
Rock Solid
Immune to retaliation Damage.
Rush
Can attack as soon as it's summoned.
Sand Storm
Blind all Cards on the enemy field for one turn, they cannot attack.
Self Destruct
At the start of each turn: Damage both Players for (x).
Shatter
On Death: Summons 2 Icecoobs.
Shrouded
This Card cannot be directly targeted or attacked until it attacks the first time.
Shy
When this Card takes any non fatal Damage, it's returned to your Hand.
Singularity
After one full turn: Destroy all Cards on the field, this Card gets +4/+4 for each Card destroyed.
Slay
Kill a Damaged Card.
Smoldering
On Death: Summon 3 Luci's.
Soul Reaper
When any other Card dies, this Card gains (x) Attack and HP. (Default 1)
Steal
Draw the top Card of the enemy deck.
Storm Caller
When this Card attacks, all Air Cards on your field gain +(x)/+(x)
Supercharge
If you have 10 or more Cards in your hand, this Card summons with double stats and Rush.
Tempest
When this Card enters the field, return all other friendly Cards to your hand, it then gains +1/+2 for each Card returned.
Thunder Bolt
Deal (x) Damage to the enemy Player for each Card they have on the field.
Time Warp
Force a Card to evolve (x) times.
Tsunami
Deal 3 Damage to any Card on the field, then 1 Damage to the rest of that field.
Typhoon
Every enemy including enemy Player takes 8 Damage.
Vortex
Directly Damage the enemy Player for (x). (Default 4)
Wealth Tax
Each Player takes Damage equal to the amount of Cards in their hand.
Whirlwind
Send any Card with (x) HP or less back to the owners hand. (Default 5)
Wildfire
When you play a Card, deal (x) Damage to a random enemy Card. If there is no enemy Cards, deal Damage to opponents instead. (Default 1)
Windseeker
Draw the targets next evolution from your deck if possible, otherwise, just draw a Card.
Yeet!
Discard a Card from your hand to deal (x) Damage to the enemy Player.
Zap
When this Card is summoned or attacks, 2 random enemy Cards or Players are Damaged for 2, also zaps Cards that attack it.