Abilities

Discover the game-changing powers that shape the battlefield in Champions TCG

Aegis

Aegis

Immune to all Damage, breaks the first time any Damage is taken.

Afterlife

Afterlife

On Death: Summon (x) Fonteria.

Armored

Armored

Damage this Card takes is reduced by (x)

Arson

Arson

Damage a random friendly Card for 3, draw a Card.

Berserker

Berserker

When this Card takes Damage, it gains (x) attack. (Default 4)

Bless

Bless

Increase the attack of any Card by (x). (Default 3)

Blizzard

Blizzard

Freeze any Card for 1 turn. Frozen Cards cant attack or evolve, and do no retaliation Damage.

Blossom

Blossom

If you have ever had 4 or more Mana, this Card's base stats are permanently doubled.

Combustion

Combustion

Deal 6 Damage to anything, you take 6 Damage.

Curse

Curse

Reduce the Attack and HP of any Card by (x). (Default 2)

Death Wish

Death Wish

Lose 60 Life, Play your entire hand for no mana cost, Draw 9.

Deep Freeze

Deep Freeze

Enemy Player cant draw or play any Cards next turn.

Devolve

Devolve

Evolve a Card back 1 Evolution

Die

Die

If you have more than 10 HP remaining, this Card dies when it enters the field.

Divine Equilibrium

Divine Equilibrium

Gain 1 extra mana for this turn. Immune to all direct ability targeting.

Divine Protection

Divine Protection

You cant take direct Player Damage until your next turn.

Double Strike

Double Strike

This Card can attack an additional time.

Earthquake

Earthquake

Damage all Cards except this Card for (x). (Default 2)

Elemental Aegis

Elemental Aegis

When this Card enters the field, it gains a stack of Aegis for each Card of the same Element on your field.

Elemental Fury

Elemental Fury

This Card can attack an additional time for each other Card of the same Element on your field.

Elemental Guard

Elemental Guard

While this Card is on the field, all Cards of this same Element on your field have Guard.

Equality

Equality

On Death: Heal the lowest health Player for 12.

Equip: Infinite Strike

Equip: Infinite Strike

Gives an ability to the targeted card.

Equip: Lifesteal

Equip: Lifesteal

Gives an ability to the targeted card.

Equip: Light of Aldric

Equip: Light of Aldric

Gives an ability to the targeted card.

Equip: Ocean's Wrath

Equip: Ocean's Wrath

Gives an ability to the targeted card.

Equip: Provoke

Equip: Provoke

Gives an ability to the targeted card.

Equip: Retribution

Equip: Retribution

Gives an ability to the targeted card.

Equip: Rush

Equip: Rush

Gives an ability to the targeted card.

Equip: Self Destruct

Equip: Self Destruct

Gives an ability to the targeted card.

Equip: Shatter

Equip: Shatter

Gives an ability to the targeted card.

Equip: Soul Reaper

Equip: Soul Reaper

Gives an ability to the targeted card.

Equip: Wildfire

Equip: Wildfire

Gives an ability to the targeted card.

Family

Family

When Morris and Doris are on the field, Boris gains Rush, Rock Solid, and Infinite Strike.

Fortify

Fortify

This Card gains HP equal to the 3x the amount of Cards on the enemy field when summoned.

Fungal Spores

Fungal Spores

Deal 5 Damage to all Cards with 5 HP or less.

Genetic Split

Genetic Split

After this Card deals direct Player Damage, it creates a random evolution based on your current hero.

Graverobber

Graverobber

When this Card enters the Battlefield, move the top Card from your opponent's Graveyard to your Hand.

Greed

Greed

Draw 1 Card, If you have no Cards on the field, draw 2.

Guard

Guard

Immune to enemy direct ability targeting.

Hagakure

Hagakure

At the end of your turn, destroy the highest attack enemy Champion with Life less than this Card's attack and put a random Lily into your Hand, then +2/+0 this Card.

Harvest

Harvest

Add a random Lily to your hand.

Hatch

Hatch

On Death: Summon a Hatchling. Can also evolve into any Card of the same Element.

Hex

Hex

Turn any Card into a random Card with 3 HP or less.

Holy War

Holy War

While this Card is on the field, every Light Card on your field gains +4/+4, and Rush.

Honk Honk

Honk Honk

Play a horn, then lose the Game.

Hydroblast

Hydroblast

Deal 7 Damage to any Card on the field with 7 or more HP.

Icicle

Icicle

Deal (x) Damage to anything.

Inferno

Inferno

Damage (x) random enemy Cards, and this Card, for 1-7 Damage. (Default 2)

Infinite Strike

Infinite Strike

This Card can attack again if it just attacked an enemy Card.

Lifebloom

Lifebloom

Increase the HP of any Card or any Player by (x). (Default 4)

Lifesteal

Lifesteal

This Card gains HP equal to the Damage it does.

Light of Aldric

Light of Aldric

Whenever this card would die, ignore that death and reset it's stats. This only occurs once.

Lucky Gust

Lucky Gust

Discard your hand and draw that many Cards +1.

Mud Flood

Mud Flood

Shuffle (x) Turdies into the enemies deck.

Obliterate

Obliterate

Remove a Card and all copies of it from the Game.

Ocean's Wrath

Ocean's Wrath

At the start of each of your turns: Summon a Dreadfin, Krakapuss, or Abyssalysk.

Otherworldly

Otherworldly

Buff all Cards on your field that match this Element, equal to the mana cost of this Card.

Overkill

Overkill

Extra Damage hits the enemy Player directly.

Provoke

Provoke

Force the enemy to attack and target this Card.

Psybeam

Psybeam

Swap the HP and Attack of any Card, then increase the HP of this Card by the difference.

Purify

Purify

Reset a target Card back to its base stats and prevent any of it's effects from triggering.

Quantum Shift

Quantum Shift

Swap this Card with the lowest HP Card on the enemy field.

Raise Dead

Raise Dead

Lose (x) life, then resurrect the Card on top of your graveyard. (Default 6)

Recruit

Recruit

When this Card enters the field, Summon 2 Nortis.

Regrowth

Regrowth

On Death: Increase the HP of all your Cards on the field, and yourself, by (x). (Default 3)

Retribution

Retribution

On Death: Damage every Card on the enemy field for (x). (Default 4)

Revitalize

Revitalize

Every time this Card attacks the enemy Player, you gain 1 mana.

Rising Waters

Rising Waters

Gains +1/+1 whenever any Card enters the field.

Rock Solid

Rock Solid

Immune to retaliation Damage.

Rush

Rush

Can attack as soon as it's summoned.

Sand Storm

Sand Storm

Blind all Cards on the enemy field for one turn, they cannot attack.

Self Destruct

Self Destruct

At the start of each turn: Damage both Players for (x).

Shatter

Shatter

On Death: Summons 2 Icecoobs.

Shrouded

Shrouded

This Card cannot be directly targeted or attacked until it attacks the first time.

Shy

Shy

When this Card takes any non fatal Damage, it's returned to your Hand.

Singularity

Singularity

After one full turn: Destroy all Cards on the field, this Card gets +4/+4 for each Card destroyed.

Slay

Slay

Kill a Damaged Card.

Smoldering

Smoldering

On Death: Summon 3 Luci's.

Soul Reaper

Soul Reaper

When any other Card dies, this Card gains (x) Attack and HP. (Default 1)

Steal

Steal

Draw the top Card of the enemy deck.

Storm Caller

Storm Caller

When this Card attacks, all Air Cards on your field gain +(x)/+(x)

Supercharge

Supercharge

If you have 10 or more Cards in your hand, this Card summons with double stats and Rush.

Tempest

Tempest

When this Card enters the field, return all other friendly Cards to your hand, it then gains +1/+2 for each Card returned.

Thunder Bolt

Thunder Bolt

Deal (x) Damage to the enemy Player for each Card they have on the field.

Time Warp

Time Warp

Force a Card to evolve (x) times.

Tsunami

Tsunami

Deal 3 Damage to any Card on the field, then 1 Damage to the rest of that field.

Typhoon

Typhoon

Every enemy including enemy Player takes 8 Damage.

Vortex

Vortex

Directly Damage the enemy Player for (x). (Default 4)

Wealth Tax

Wealth Tax

Each Player takes Damage equal to the amount of Cards in their hand.

Whirlwind

Whirlwind

Send any Card with (x) HP or less back to the owners hand. (Default 5)

Wildfire

Wildfire

When you play a Card, deal (x) Damage to a random enemy Card. If there is no enemy Cards, deal Damage to opponents instead. (Default 1)

Windseeker

Windseeker

Draw the targets next evolution from your deck if possible, otherwise, just draw a Card.

Yeet!

Yeet!

Discard a Card from your hand to deal (x) Damage to the enemy Player.

Zap

Zap

When this Card is summoned or attacks, 2 random enemy Cards or Players are Damaged for 2, also zaps Cards that attack it.